This build is centered around allowing Atlas to use all of his abilities without weakening any of them too much. It uses the highest amount of power strength possible along with high survivability modding to make him a capable and durable fighter.

Health 740 Power Strength +184%
Shields 300 Power Efficiency -25%
Armor 945 Power Duration +71.5%
Power 225 Power Range -66%
Sprint Speed Knockdown Recovery

Recommended Mods

These are the core mods required for an optimal build.

mods-aura-steel-charge mods-wf-efficiency-Streamline mods-wf-duration-Narrow-Minded mods-wf-strength-Blind-Rage mods-wf-Vitality
mod-blank mods-wf-strength-Intensify mods-wf-strength-Transient-Fortitude mods-wf-Steel-Fiber
  • Steel Charge – Provides Maximum possible Mod points.
  • Blind Rage/Intensify/ Transient Fortitude – Maximize the damage of all abilities and the rate petrify turns enemies to stone.
  • Streamline – Partially counteracts Blind Rage.
  • Vitality/Steel Fiber – Maximize Atlas’ ability to survive.
  • Narrow Minded – Gives Landslide longer chain time, extra duration to Rumblers and efficiency to Petrify.

Optional Mods

If the Warframe is forma’ed, optional mods allow for a wider mod selection and different preferences.

mods-wf-range-Stretch mods-wf-Primed-Flow mods-wf-duration-Primed-Continuity mods-wf-efficiency-Fleeting-Expertise
  • Stretch – Gives more range to all abilities, speed the Rumbler back up closer to normal speed.
  • (Primed) Flow – Increases your pool of energy.
  • (Primed) Continuity – Gives more duration to increase combo window for landslide.
  • Fleeting Expertise – If you don’t want the duration, you can add this in for better energy efficiency for all skills.

Ability Breakdown

ability_icons_atlas_landslide Landslide: Dashes up to 8m to deal 1,136 damage and costs 31.25 at base. Scales to 2,272 damage and 15.63 energy cost on second hit then 4,544 damage and 7.81 energy on the third hit.
ability_icons_atlas_tectonics Tectonics: Costs 62.5 energy. Raises a bulwark with 4,260 health that can be sent rolling for up to 16m dealing 1,704 damage to enemies in its path. Will explode for 1,420 upon reaching a wall or 16m in a 2m radius.
ability_icons_atlas_petrify Petrify: Costs 18.75 energy to activate and 2.2 energy a second to maintain. The “stone rate” hits the 1.0 cap. Unsure of exactly what this value does other than petrify faster.
ability_icons_atlas_rumblers Rumblers: Costs 125 Energy to cast, lasts 51 seconds. Summons to golems with 13,488  health and deal 994 damage per hit and have 0.4 movement multiplier Can be recast to self-destruct golems to deal 3,550 to enemies within 6m of the golems.


  • Deals incredibly high damage.
  • Has high Survivability.
  • Large Bodyguards and a strong wall to soak damage for you.


  • Higher than normal energy costs.
  • Bodyguards are big, but slower.