Both of these weapons serve their purpose. The future weapon choices will allow you to counter any cons of these weapons. Do you want the early slow power of the MK1-Bo, or the quick striking Skana? The choice is yours.
After Choosing a Melee weapon, you will be taught how to attack with it, draw it out and wield it as a main weapon and perform stealth attacks. Here’s some things that went unmentioned.
Your Melee does not need to be the active weapon to hit with it. The Quick Melee Key (E by default) will swing your weapon regardless if it is or not. It also has a 3-attack combo, which is neat to look at but until you get a Stance mods, which expands your combos, it has no benefit.
While equipped, you gain access to Blocking and Channeling. Blocking allows you to block damage from incoming projectiles. Channeling allows you to expend energy into your melee attacks giving them bonus damage on hit.
You can also melee in the air, even slamming your weapon into the ground to knockdown nearby enemies. This also opens them up to ground finishers which are similar to Stealth Finishers, minus the damage bonus.
Stealth Kills give you a temporary boost to your Experience (Affinity) gain. The amount and time for it are shown next to your health. This boost stacksup to 5 times, each succesful stealth kill resets the timer to the initial time. You have to be unseen and unheard to get this bonus, loud guns cannot achieve this bonus without mods.
After this you will be given your choice of your next weapon, your Secondary.
Here you are again, given two choices of weapons. This time it’s the Lato (on left) and MK1-Kunai (on right). Like the Bo and Skana, these have their distinct differences. Let’s touch on a few pros and cons of each.
Shortly after this section of the tutorial, you’ll be given your final choice of the mission. Your primary Weapon.
Yet again, you’re presented with two options. This time it’s the faithful MK1-Braton (Left) and the MK1-Paris (Right). You’re probably noticing something at this point, this is the only choice with two MK1 weapons. Don’t worry, it’s because the other weapons previously don’t have MK1 versions. The Braton does though.
- Standard Assault Rifle.
- Quick, Rapid Shots.
- Lower Damage.
- Cannot pierce enemies or cover.
- Shots hit as they are fired.
- Fancy Bow.
- Slower Shots
- High damage, shots can be charged for even higher damage.
- Fully Charged Shots have Punch Through, meaning it can hit multiple targets, or through walls.
- Similar to MK1-Kunai, Projectile arc and have travel time.
Almost the same situation here as with the Secondaries. The weapon designs are similar. You can have high damage weapons that can dispatch enemies with fewer shots, or lower damage weapons that can dispatch enemies at a slightly quicker pace.
For this choice, I recommend you take the opposite of the one you choice for Secondaries for a balanced weapon set. It wouldn’t be any good if you can’t land arrows or kunai and not have a fall back weapon for ranged combat.
Using What You’ve Learned
The tutorial ends off with a minute timer to escape. You need to stay alive for this minute, so use what you’ve learned in the tutorial, and this guide, to stay alive! There will be an endless amount of enemies that spawn as you kill them off. be sure to get lots of EXP from them!
For completing the Tutorial, you are given the Arsenal Segment to be installed at the very rear of your ship. It is here that you can customise and color your warframe, using the given colors. This is also where you will go to upgrade your frame and weapons, but not until after you get the Mods component.
With completion of the basic tutorial, You’ve also completed the first section of the quest called Vor’s Prize. I won’t spoil any of the story to this quest, but I will tell you briefly about the thing you unlock as you proceed and give you tips to help you complete it.
Restoring Your Ship’s Functionality
Throughout the quest, you will receive several segments to repair your ship. I will list these in the order you receive them and tell you a bit about them.
The Communications Segment
This segment will restore access to the Codex and Market Sections of the ship. These are located in the front, and is installed at the larger panel to the left when facing the ramp to the lower section from navigation.
The Codex will give you access to a few tutorials and some other information. If you purchase codex scanners from the market, you can scan enemies to see what they drop. I recommend taking the doing the tutorial for movement. This tutorial will introduce you to Bullet Jumping, Aim Gliding and Wall Latching.
The market is where you buy weapons for credits, or platinum if you really wanted to. You can buy some weapons whole for credits, most will be bought in blueprint form with requires the Foundry to craft.
The Mods Segment
The segment that start the real fun of warframe. After getting this, you can upgrade your weapons and Warframes with mods to make them better. This will be directly to your left when reaching the bottom of the ramp.
At this point, I’d like to caution that the mods you’ve picked up so far are broken mods. This means they are weaker than normal and are used to help you improves your gear early on. I recommend not upgrading these mods unless you pick up a spare that is also broken. These mods will help you, but not too much, try to only upgrade the normal version if possible.
How to tell the difference: All mods seen here are broken, with the exception of the Redirection in lower left. The appearance isn’t cracked.
I’d like to note that at the point the most helpful mods to install when possible are as follows:
These mods will increase your ability to survive as well as increase your damage. If you don’t have space for all of them, don’t stress! As you level your frame and weapon, you also get Mod points to use. You get one point per level, unless you have a Orokin Catalyst or Orokin Reactor installed on a weapon or frame respectively. This will double your current mod points and all mod point gains giving you more space.
Early on, survivability for your frame is what you should focus on. As well as your weapons’ damage. This overall will allow you to handle content easier with less risk if you have to solo.
This segment will allow you to craft more weapons and frames for your use. You can purchase Blueprint for them in the Market and then gather resources to craft them.
Warframe’s will require you to get component blueprints from Bosses. Each boss will drop parts for a different Frame. Some bosses also do have unique weapons that they can drop as well, that’s not to be worried about for now though.
Mercury Nav Segment
This Segment is one of many dropped by bosses. This will allow you access the specified planet and progress into harder locations. At this point, you’re one step away from completing your first Quest.
Quests don’t play a huge role in this game, other than providing backstory or lore. They do occasionally unlock features. Some will unlock Warframes as well. The frames obtained via quest should never be sold off. Until quests are repeatable, they cannot be obtained again.
Mission Types Encountered During Quest
Let me give a quick rundown of the mission types you will face during the quest in order of appearance. I will also give you some tips to make it easier for you to succeed.
Intro Ending – Defence
Most defence missions in the future will not be timed and will feature waves instead of a timer. Normally, you’d have an object you need to defend as well. in this case it’s the ship, but it doesn’t have a health value.
My only Tip is is to kill everything for the free EXP.
This mission type has you stealing data from secured vaults. You must make it to the vault and retrieve the data without triggering the alarms.
The best tip I have for this, is to be as stealthy as possible. Enemies spawn endlessly, so having less of them makes it easier. This is CRUCIAL while in the vault. If alarms are triggered in the vault (which should be near impossible in this mission unless you shoot a loud weapon right as you enter), you will activate a countdown which the data must be retrieved before it ends.
While in the vault, be sure to avoid the laser by sliding down the water. They cannot touch you if you slide under them in the water.
The biggest difference here compared to a normal spy mission is that there is one vault, one guard and one basic trap. All other Spy missions will have 3 vaults, with varying difficulty, varying traps and possibly more guards!
This mission type has you sneaking into a Prison Block on the map to recover 1 NPC that you need to keep alive. The prison Block is protected by one regular enemy and one Warden. If this warden reaches a console to trigger the alarm, a countdown will begin at which the rescue target dies if you don’t succeed.
The prison block has several cells, some empty, some with enemies in them. Only one has the rescue target.
My tips, Play it stealth until you get the rescue target, then book it out. You can also give them your secondary if you’re worried about them dying somehow, it will allow them to protect themselves. Only you need to reach extraction, but they must stay alive. The best thing to keep in mind, wardens are weak to stealth attacks! Why? I don’t know. They just are, use it.
Compared to the normal game mode, there’s less guards. There may also be more or less enemies roaming as well.
This mission will have you retrieving the Mercur nav Segment, but that’s not the sabotage part. The real sabotage part happen when you opt to destroy the ships power core instead of immediately extracting. I recommend doing this.
This mode usually have you destroying something by some means. In this case, a Power Core with your weapons.
There aren’t any tips necessary here, this mission type is pretty basic. Just stay alive and do what needs to be done. Then leave.
This mission type has you hunting an assassination target. This target will ALWAYS be the boss of a planet. Each boss is unique in their attacks and vulnerability patterns. Always pay attention to avoid damage, take cover when necessary.
This first boss has the ability to teleport around. He’ll usually do so very little though. His invulnerability phases trigger at certain healths, which he become invulnerable while summoning some Grineer to fight you while he’s protected.
My tip, don’t run solo if you don’t have to. Tenno are stronger in groups, you’ll be able to take him out much easier if you group with someone. Though, ask for someone that’s a low mastery level if you ask in recruiting chat. Chances are though, you’re probably not the only new player just starting.