Overview

warframe mag profile pictureIf you’re going up against the Corpus there is no greater ally than Mag. Mag’s Pull can dispatch low to mid game enemies easily and as you climb up to level 30+ enemies, Shield Polarize takes over. Not only does Mag put out a ton of damage versus the Corpus, she can also make you and your team deceptively tanky if built for shields like you are. Shield Polarize will restore 100% of your shields. Play your cards right and you’ll never go down.

Health 225 Power Strength +184%
Shields 450 Power Efficiency +35%
Armor 65 Power Duration -87.5%
Power 150 Power Range +45%
Sprint Speed Knockdown Recovery

Recommended Mods

These are the core mods required for an optimal build.

mods-aura-rifle-amp mods-wf-strength-Blind-Rage mods-wf-efficiency-Fleeting-Expertise mods-wf-strength-Intensify mods-wf-Flow
mods-wf-strength-Transient-Fortitude mods-wf-efficiency-Streamline mods-wf-range-Stretch mod-blank
  • Rifle Amp – Increases mod capacity points.
  • Blind Rage/Intensify/Transient Fortitude – Maximize power strength to increase Mag’s ability to nuke the highly shield corpus.
  • Fleeting Expertise/Streamline – Minimizes energy cost to completely counteract Blind Rage.
  • Stretch – Increases the range of Pull and Shield Polarize.
  • Flow – Allows you to cast abilities a bit more freely.

Optional Mods

If the Warframe is forma’ed, optional mods allow for a wider mod selection and different preferences.

mods-wf-Primed-Flow mods-aura-energy-siphon mods-wf-Redirection
  • Primed Flow– Increases your energy further allowing more casting freedom.
  • Energy Siphon– Provides energy regen. It’s good on Mag since you will find yourself casting a lot of abilities.
  • Redirection – Gives you a much higher survivability, due to boosting your shields over 1,000 and being able to restore them to full at any second.

Ability Breakdown

ability_icons_mag_pull Pull: Costs 16.25 energy. Inflicts 852 magnetic damage. 36.3m  range.
ability_icons_mag_shield_polarise Shield Polarize: Costs 32.5 energy. 100% shields restore/drain. 710% damage from shields drained. 36.3m range. 20.3m explosion radius.
ability_icons_mag_bullet_attractor Bullet Attractor: Costs 48.75 energy. 1.9 second duration. 17.4m bubble range. Deals 300 blast damage if enemy dies while bubble is on them.
ability_icons_mag_crush Crush: Costs 65 energy. Inflicts 2840 magnetic damag. 26.1m range.

Pros

  • Great damage and crowd control in Pull.
  • Amazing damage against any level corpus in Shield Polarize.
  • Deceptively tanky with Shield Polarize.

Cons

  • Bullet Attractor and Crush costs to much to be worthwhile
  • Dies easily if not protected while casting.