This is a build designed around using Effigy to farm credits. It works best in Dark Sectors due to Infested units being mostly melee range units. We boost his power to make it easier for Effigy to kill and set him up with a color that gives him Heat as his element to destroy infested easier. We also set him up with tons of efficiency so he can keep effigy up awhile.

NOTE: Due to changes in 17.5, this build is awaiting an update. This build in it’s current state would be  unusable for its intended purpose.

Health 740 Power Strength +184%
Shields 300 Power Efficiency +35%
Armor 735 Power Duration -87.5%
Power 225 Power Range
Sprint Speed Knockdown Recovery

Recommended Mods

These are the core mods required for an optimal build.

mods-aura-steel-charge mods-wf-efficiency-Fleeting-Expertise mods-wf-strength-Intensify mods-wf-efficiency-Streamline mod-blank
mods-wf-strength-Blind-Rage mods-wf-strength-Transient-Fortitude mods-wf-Vitality mods-wf-Steel-Fiber
  • Steel Charge – Provides Maximum possible Mod points.
  • Blind Rage/Intensify/ Transient Fortitude – Maximize the damage Effigy deals.
  • Fleeting Expertise/Streamline – Maximize energy efficiency as much as possible.
  • Vitality/Steel Fiber – maximize Chroma’s ability to survive.

Optional Mods

If the Warframe is forma’ed, optional mods allow for a wider mod selection and different preferences.

mods-aura-energy-siphon mods-wf-Primed-Flow
  • Energy Siphon – Allows you to restore energy passively while Effigy isn’t in use.
  • Primed Mods – Increased benefits over the non-primed mods.

Ability Breakdown

ability_icons_chroma_spectral_scream Spectral Scream:  Costs 6.5 energy to activate and 3.25 energy per second. Deals 568 Damage per second as fair with a 60% chance to proc. Hits 10m range
ability_icons_chroma_elemental_ward Elemental Ward: Costs 32.5 energy. Deals 284 per second and grants 568% health bonus for 18 seconds.
ability_icons_chroma_vex_armor Vex Armor: Lasts 3.1 seconds. can grant up to 994% armor multiplier and 781% damage multiplier.
ability_icons_chroma_effigy Costs 32.5 energy to activate, drains 6.5 energy per second. Deals 1136 damage as Heat. Sentry will have 22720 health. Will double all credits drops and increases credit drop rate by 60%. Chroma will also gain 20% movement speed and lose 50% armor for the duration.


  • Brings in a lot of additional credits.
  • Full mobility while Effigy is active.
  • Keeps melee infested off defence points with ease.


  • Relatively high energy drain.
  • Loses a bit of direct survivability with use of Effigy.