This a support build designed for those long runs in Defence and survival missions to allow high damage from the whole party. It relies on Sonar to provide an insane damage boost. Has low survivability, but makes up for it with the amount of support it provides. This build leaves one open slot, and 7 points.

Health 300 Power Strength +184%
Shields 300 Power Efficiency -55%
Armor 15 Power Duration +30.5%
Power 450 Power Range
Sprint Speed Knockdown Recovery

Recommended Mods

These are the core mods required for an optimal build.

mods-aura-rifle-amp mods-wf-strength-Intensify mods-wf-strength-Blind-Rage mods-wf-duration-Continuity mod-blank
mods-wf-Flow mods-wf-strength-Transient-Fortitude mods-wf-duration-Constitution mods-wf-range-Stretch
  • Rifle Amp – Provides maximum mods points. Synergizes with the focus of the build.
  • Blind Rage/Intensify/ Transient Fortitude – Maximize the bonus that Sonar gives.
  • Stretch – Increases the Range of Sonar without negative effects.
  • Continuity/Constitution– Increases the duration of Sonar without negative effects.
  • Flow – Increases Energy pool to make energy and ability costs less of an issue

Optional Mods

If the Warframe is forma’ed, optional mods allow for a wider mod selection and different preferences.

mods-aura-energy-siphon mods-aura-corrosive-projection mods-wf-Primed-Flow mods-wf-duration-Primed-Continuity mods-augment-banshee-Resonance mods-augment-banshee-Savage-Silence
  • Energy Siphon / Corrosive Projection – Two other optional auras that increase team support.
  • Primed Mods – Increased benefits over the non-primed mods.
  • Augments – Use Resonance or Savage Silence to further help your team.

Ability Breakdown

ability_icons_banshee_sonic_boom Sonic Boom: Provides additional crowd control. 38.75 power for 21.8 meter range.
ability_icons_banshee_sonar Sonar: Costs 77.5 Energy. Creates weak points that provide a 14.20x damage multiplier to all enemies within 50.8m for a duration of 39.1 seconds.
ability_icons_banshee_silence Silence: 116.25 power for a 29m range aura for 32.6 seconds.
ability_icons_banshee_sound_quake Sound Quake: Additional CC. Costs 38.75 energy and an additional 14.26 energy a second to channel. Staggers enemies within 29m radius. Deals 568 Blast Damage per second.


  • High damage increase for self and allies.
  • Team player.


  • Hard to solo with.
  • Relies on weapon for offence.
  • High energy cost makes energy upkeep harder without Primed Flow ro Energy Siphon.