warframe mag profile pictureThis build is kind of melee-centric, but can act as a support too. This works like this because of Pull. Pull will pull the enemies to you, and also set them up for finishers which deals high damage. This also provides a fair amount of CC to your team.

This build leaves 2 slots and 27 points open.

Health 225 Power Strength -60%%
Shields 1,110 Power Efficiency +35%
Armor 65 Power Duration +87.5%
Power 150 Power Range
Sprint Speed Knockdown Recovery

Recommended Mods

These are the core mods required for an optimal build.

mods-aura-steel-charge mods-wf-range-Overextended mods-wf-efficiency-Fleeting-Expertise mods-wf-Redirection mod-blank
mods-wf-range-Stretch mods-wf-Flow mods-wf-Streamline mod-blank
  • Steel Charge – Increases mod capacity points as well as our melee damage.
  • Redirection– Your defensive mod of choice. Increasing your shields dramatically.
  • Streamline – Decreases the cost of Pull. Only needs to be rank 2, since Blind Rage isn’t used.
  • Fleeting Expertise – Further decreases the cost of Pull.
  • Stretch – Increases the range of Pull and Bullet Attractor.
  • Overextended– Further increases the range of Pull and Bullet Attractor.

Optional Mods

If the Warframe is forma’ed, optional mods allow for a wider mod selection and different preferences.

mods-wf-Primed-Flow mods-aura-energy-siphon mods-wf-Vigor mods-wf-Vitality mods-augment-mag-fracturing-crush mods-wf-duration-Primed-Continuity
  • Primed Flow – Increases your Energy pool.
  • Energy Siphon – Gives you passive energy regen so you’re not dependant on drops and your team’s own ES.
  • Vigor / Vitality – Additional survivability.
  • Fracturing Crush – Shreds enemy armor. Utility for either build option.
  • Duration Mods – Anything but Narrow Minded will supplement Bullet Attractor or Fracturing Crush, without killing the range. Primed Continuity would be optimal.

Ability Breakdown

ability_icons_mag_pull Pull: Costs 6.25 energy. Inflicts 120 magnetic damage at a 58.8 meter range.
ability_icons_mag_shield_polarise Shield Polarize: Costs 12.5 energy. Drains enemy or restores ally shield by 20%. Deals blast damage equal to the amount drained. 58.8m drain/restore range, 32.9m range to the blast damage AoE.
ability_icons_mag_bullet_attractor Bullet Attractor: Costs 18.75 energy. Attracts shots to target within 28.2m of target for 6 seconds. Deals 300 blast damage to a 15m radius on enemy death.
ability_icons_mag_crush Crush: 25 energy cost. deals 400 magnetic damage to enemies within 42.3m of you.

Fracturing Crush: Reduces enemy armor by 50% and renders affected enemies unable to move for 2.8 seconds.


  • Melee style is unique and fun to play.
  • A viable mag build against Grineer.
  • Bullet attractor can be used as a shield, since the enemy affected can’t shoot you either.
  • Cheap crowd control in Pull.


  • No high damaging abilities.
  • Low survivability outside of shields and bullet attractor.