Overview

IvaraBuildProfileThis build is focused around the Artemis Bow ability. Which means plenty of Power Strength and Efficiency. This build utilizes Artemis Bow to inflict heavy damage in a large cone. It can also still make decent use of the buffs provided by Navigator and Prowl. We do use a bit of duration, to make Prowl and Navigator a bit cheaper to use as well.

This build leaves an open slot and uses all the available mod points.

Health 225 Power Strength +129%
Shields 740 Power Efficiency +30%
Armor 65 Power Duration +39%
Power 525 Power Range -66%
Sprint Speed Knockdown Recovery

Recommended Mods

These are the core mods required for an optimal build.

mods-aura-energy-siphon mods-wf-Redirection mods-wf-efficiency-Fleeting-Expertise mods-wf-Flow mods-wf-efficiency-Streamline
mods-wf-strength-Blind-Rage mods-wf-duration-Narrow-Minded mods-wf-strength-Intensify mod-blank
  • Energy Siphon – Passive energy regen, which does work while Artemis Bow is active, but not Navigator or Prowl.
  • Redirection – Adds extra survivability for when Prowl cannot be used to stay stealthed.
  • Blind Rage / Intensify – More power for Artemis Bow.
  • Fleeting Expertise / Streamline – Efficiency to make all abilities cheaper.
  • Flow – Additional energy pool.
  • Narrow Minded – Gives us positive duration, even if we used Transient Fortitude, only the range of  Quiver’s utility arrows and Prowl’s pickpocket range are affected negatively.

Optional Mods

If the Warframe is forma’ed, optional mods allow for a wider mod selection and different preferences.

mods-wf-Primed-Flow mods-wf-duration-Primed-Continuity mods-wf-quick-thinking mods-wf-strength-Transient-Fortitude mods-wf-Rage
  • Primed Mods – Offer greater benefits than the non-primed versions. Primed Continuity also reduces the channeling cost of Navigator and Prowl.
  • Quick Thinking and Rage – This combo would take up the extra slot and replace Redirection but turn Ivara’s high energy pool into extra survivability as well.
  • Transient Fortitude – a good option if you want to be mostly glass cannon and only care about damage.

Ability Breakdown

ability_icons_ivara_quiver Quiver: Costs 17.5 energy to cast.

Cloak Arrow – 16.68 second duration, 0.8m bubble.

Dashwire Arrow – Unchanged. 4 ziplines max with 100m range.

Noise Arrow – 6.8m noise radius.

Sleep Arrow – 2.04m sleep radius. Sleeps for 13.9 seconds or until 50% of current Hp is removed.

ability_icons_ivara_navigator Navigator: costs 17.5 energy Drains 1.51 per second initially and drain increases by an additional 1.01 per second for each second travelled. After 5 seconds it reaches it’s maximum damage bonus of 1,145%, scaling up at a rate of 286.25% per second.
ability_icons_ivara_prowl Prowl: Costs 17.5 energy to activate. Drains 0.5 energy per second this drain increases to 1.5 energy a second while moving. Grants 91.6% bonus damage on headshots. Can pickpocket enemies if they stay within 1.36m of Ivara for  1.8 seconds. Has a 100% chance to pickpocket.
ability_icons_ivara_artemis_bow Artemis Bow – Costs 24.5 energy to activate. Each volley will drain 10.5 energy.

This ability scales off both primary mods and Warframe mods. With a  properly modded weapon, this ability can reach the following maximum damage: 2,894.56 per arrow.  The modded weapon would have to have Serration, Heavy Caliber and  all four 90% elementals to reach this damage. Split chamber would increase the number of arrows from 7 to 13.

All shots can hit the same target, this gives this ability to hit a single target for 37,629.28 damage with Split Chamber and 20,261.92 without. These numbers don’t count for any bonuses from headshots, crits, Prowl or other outside buffs.

Pros

  • High damage potential with Artemis Bow scaling off Rifle/Bow Mods as well as warframe mods.
  • High AoE damage.
  • Invisibility can be a lifesaver while also proving a buff.
  • High energy pool.
  • Reasonable mobility with use of Quiver’s Dashwire Arrow.

Cons

  • Somewhat squishy outside of being invisible.